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A blade is made of one of these materials: Bronze, Silver, Iron, Hagane and Damascus. There are different types of blades for assembling different types of weapons.
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When in Battle Mode, weapons slowly lose PP. Repairing DPs costs an equal amount of PP, but if an item has insufficient PP, repairing it completely restores DP but reduce PP to zero. DPs can be restored to max using "Repair" at the workshop. When both DP and PP is at max, weapons are at max efficiency. Phantom Points (PP) - reflects the Dark energies absorbed by weapons, and with each use the PP increases until it reaches max where the weapon's effectiveness is doubled.Damage Points (DP) - reflects the amount of wear on weapons, and with each use the DP drops until it reaches zero where the weapon's effectiveness is halved.Gems can also be attached to weapons to influence "Class" and "Affinity".Ī weapon's effectiveness is also influenced by two stats: Each weapon contains its own particular foe "Class", elemental "Affinity" and grip "Type" as well as stats on "Range" of attack, " Risk" point added with use, weapon attack "STR", magic attack "INT", and "AGI" speed attribute for chances to hit and evade attacks. Only assembled weapons can be equipped for use in battle. Weapons are comprised of a "blade" and a "grip" that can be assembled in workshops. The following is a list of weapons that appeared in Vagrant Story. If you wish, please examine the table and add anything missing. The following tables are incomplete for one or more reasons.